![]() ![]() 960, 380, 750 Ti Benchmark – Metro: Last Light The Witcher 3 is effectively unplayable at higher settings. The GTX 960, R9 285, and AMD R9 380 both perform at an arguably playable 56FPS average, a ~15% gain over the GTX 950.Īgainst the GTX 750 Ti, the gap widens (28.5%) such that settings would have to be driven into the floor to conjure fluid frame delivery. We see the R9 270X (about where the R7 370 would rest) fall behind the GTX 950 substantially in 1% and 0.1% low metrics the average FPS delta is ~8.7%, favoring the GTX 950. Further tweaks – follow our optimization guide for that – would allow a higher average FPS.Īt medium settings, the GTX 950 is comparable to the R9 280 in average FPS, but outperforms the R9 280 handily in 1% and 0.1% low frame metrics. The GTX 950 isn't particularly playable in the Witcher 3 unless we drop to 'medium' settings, at which point its 48FPS average is barely passable. 960, 380, 750 Ti Benchmark – The Witcher 3 As of now, we cannot independently validate nVidia's claims of latency reduction, nor can we test the competing hardware's own input latencies. This is something we're working on developing in the immediate future and hope to deploy for GPU benchmarking. Input latency testing requires a hardware middle solution (like an Arduino computer) to sit between the input simulation and the receiving software. Testing input latency on the GTX 950 would be a fun project – but we can't do it right now. GN Test Bench 2015Ī Note on Validating Input Latency Metrics 3DMark FireStrike Extreme is executed on loop for 25 minutes and logged. We execute an in-house automated script to ensure identical start and end times for the test. Thermals and power draw were both measured using our secondary test bench, which we reserve for this purpose. Manufacturer-specific technologies were used when present (CHS, PCSS). Anti-Aliasing was disabled in all tests except GRID: Autosport, which looks significantly better with its default 4xMSAA. Instead, we take an average of the lowest 1% of results (1% low) to show real-world, noticeable dips we then take an average of the lowest 0.1% of results for severe spikes. We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers. GTA V used two types of settings: Those with Advanced Graphics ("AG") on and those with them off, acting as a VRAM stress test.Įach game was tested for 30 seconds in an identical scenario, then repeated three times for parity.Īverage FPS, 1% low, and 0.1% low times are measured. GRID: Autosport saw custom settings with all lighting enabled. All games were run at 'ultra' presets, with the exception of The Witcher 3, where we disabled HairWorks completely, disabled AA, and left SSAO on. Game settings were manually controlled for the DUT. NVidia's 355.65 drivers were used for testing. The latest AMD Catalyst drivers (15.7.1) were used for testing. Our thanks to supporting hardware vendors for supplying some of the test components. We tested using our updated 2015 Single-GPU test bench, detailed in the table below. ![]()
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